Iceberg Interactive and Tripwire Interactive extend their co-operation for Rising Storm 2: Vietnam (PC)

Haarlem, The Netherlands – 23 February 2017 – Publisher Iceberg Interactive and developer/publisher Tripwire Interactive announce today that they are continuing their longstanding co-operation, having signed a co-publishing deal for upcoming blockbuster Rising Storm 2: Vietnam (PC).

Iceberg has been a distribution partner for many Tripwire titles over the years, augmenting Tripwire’s direct relationship with Steam, by publishing on other digital platforms as well as packaged retail sales. This has covered hits such as Killing Floor, Rising Storm and Killing Floor 2. The partnership will now include Tripwire’s next mega-project, Rising Storm 2: Vietnam.

Erik Schreuder, CEO of Iceberg Interactive, says, “I remember watching a lot of Tour of Duty in the nineties. This will place me right in the thick of the action. Working with Tripwire has always been a pleasure and we are looking forward to continuing the relationship with this awesome title, in the coming months.”

Alan Wilson, VP of Tripwire and Product Director for Rising Storm 2: Vietnam added “It is always a pleasure working with Iceberg. Apart from doing a great job with our games, they also play them as much, if not actually more, than we do ourselves – which is the best possible recommendation!”

Screenshots and trailers have already been released, however you can get your hands on a comprehensive asset collection and more information about Rising Storm 2: Vietnam here: http://www.rs2vietnam.com/

ABOUT THE GAME

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, published by Tripwire Interactive and developed by Antimatter Games, the same team that created the award-winning innovative asymmetric gameplay of the original Rising Storm. For the first time, the authentic gunplay and visceral first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2: Vietnam casts players into a brutal, authentic recreation of the Vietnam War.

 

KEY FEATURES

MASSIVE MULTIPLAYER BATTLES

Rising Storm 2: Vietnam offers intense tactical action for up to 64 players in battles between the US forces and the Vietnamese, with each force having their own unique abilities and tactical advantages such as Napalm Strikes, Artillery Barrages, surface-to-air missile strikes, traps, ambushes and more.

RIDE OF THE VALKYRIES

Players on the US team will be able to pilot 3 different helicopters – the UH-1H “Huey” transport, the OH-6 “Loach” light recon and the powerful AH-1G “Cobra” attack helicopter.

CONVENTIONAL ARMY VS. GUERILLA FORCES

Play as both the United States Military and Vietnamese resistance fighters. Rising Storm 2: Vietnam allows players to control either the U.S. Army and Marines Corps or the militarized and guerrilla forces of North Vietnam – the NVA and the Viet Cong.

2 NEW GAME MODES

Game types include Red Orchestra’s classic territory control mode, the new Supremacy mode, for large-scale combat including helicopters, VC tunnels and more, as well as the new smaller Skirmish mode and maps designed for 16 or less players. These new smaller maps are designed to be a more competitive, squad based experience that reflect the low-level; conflicts that Vietnam is famous for.

HISTORICAL WORLD

Each map faithfully recreates the conflict of the Vietnam experience and aims to pull players directly into the war with its extreme authenticity to real life. Maps will include the famous jungles of Vietnam, but will also cover battles that occurred in cities, on rolling hills, in US Firebases, Rice Fields, Plantations and many more authentic locations. In keeping with the Vietnam setting, they will provide plenty of opportunity for jungle ambushes and flanking attacks.

30+ AUTHENTIC WEAPONS

A variety of authentic period weapons available including the M16, M14, M60, M79 and M3 Grease Gun for the Americans; and the Type 56 Assault Rifle (a Chinese copy of the famous AK-47), RPG-7, MAT-49, SKS Carbine and many, many more for the Vietcong. Weapons also have a wide range of functionality with in-game implications, including adjustable stocks, attachable bayonets, and a new and advanced recoil system which builds on the already phenomenal weapon handling that the Red Orchestra series is famous for.

COMMAND YOUR TEAM TO VICTORY

Drastically enhanced squad and communication tools to help you group up and work with your friends and team-mates.

FAIR PLAY & COSMETIC UPGRADES

Rising Storm 2: Vietnam’s focus will be player skill and balance. We won’t be locking content like weapon upgrades, improved player characteristics or new armaments behind a rank or experience system. We want to put the tools to succeed in the hands of every player.

PERSONALIZE YOUR UNIFORM

Rising Storm 2: Vietnam will allow players to customize their player characters with additional uniform and equipment variants earned as they play. These will include new headgear, clothing, tattoos, glasses and more.

 

ABOUT TRIPWIRE

Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the “Make Something Unreal” competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Tripwire has published select 3rd party titles (The Ball, Zeno Clash, Dwarfs?!), supported each title with free extra content and taken their brand of winning gaming to console, to continuously expand that base. Tripwire will continue to offer new and exciting gaming experiences both to their millions of fans and to new gamers alike – the next being Killing Floor 2 for PC and PS4 in 2016, Rising Storm 2:Vietnam for PC and Killing Floor: Incursion for Oculus Touch in 2017. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire’s special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.

Play it cool!

 

MEDIA CONTACTS

Mike Schmitt
Marketing Director
Tripwire Interactive LLC
mikes@tripwireinteractive.com

 

Scott Fry | Christine Le

ONE PR Studio [for Iceberg Interactive]

Iceberg@oneprstudio.com

Phone: 510-893-3271

 

Niels Kooijman
Head of Marketing
Iceberg Interactive

niels@iceberg-games.com